Jump trade touches 100,000 and launch of ‘Meta Cricket League.’

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NFT and D2C platform Jump. Trade will launch its first Game, Meta Cricket League, at the end of June, targeting gaming NFTs and international brands. Players may win cash prizes and other benefits by climbing the leaderboards or taking on other players in this new Play-to-Earn Game powered by NFTs. The Game’s goal is to recreate the thrill of watching live cricket on the Web3 platform.

All mobile and web platforms will be able to play the Meta Cricket League, making the Game accessible to gamers worldwide. Thanks to this functionality, gamers will be able to play anywhere they want, whenever they want. Although the Game’s first 55,000 NFTs were sold for $25, a considerable portion of those NFTs is currently being exchanged at prices surpassing 10x and 200x the original price, which is interesting.

93% of Indians are die-hard cricket fans, a testament to the sport’s place in Indian culture and identity. The fact that over 250 million cricket games have been downloaded from the Google Play Store thus far is proof of this.

We are quite pleased to have emerged as the flag bearers of the NFT bandwagon in India,” said Kameshwaran Elangovan, co-founder and COO of MCL, which launched on Jump. trade. There are now a slew of NFT games available, playing a cricket-based NFT game called The Meta Cricket League (MCL) and earning money while doing so. This is a long-awaited opportunity for NFT gamers everywhere. We are convinced that the MCL will be a phenomenal success story among NFT aficionados and gamers globally because cricket already dominates the hearts of numerous Indians. “

In the last 60 days alone, Jump.trade has seen more than 100,000 new users join up for the service. In addition, there are already 100,000 wallets in use, with an average of 10,000 visitors entering the ecosystem every day. The market’s daily average transaction volume is between $10,000 and $25,000. The ecosystem’s NFT holders account for about 85% of men’s trades and 15% of women’s trades.

Cricket will be one of the major gaming genres in the Play-to-earn revolution because of the exponential demand and hundreds of millions of prospective participants. Much as how cricket unifies people from all walks of life and all corners of India, the P2E Cricket game MCL hopes to play a key role in breaking through Web3 adoption in that country.

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